UE4 INTERIOR LIGHTING
In this tutorial, we are going to discover how to set up UE4 INTERIOR LIGHTING! However, before we start adding lights we need to prepare our scene.
Here’s how we can do it:
- Scale lighting maps to orange color
- Add Nuralizing Post-processing Volume
- Apply Lightmass Importance Volume (cover entire scene)
- Adjust Lightmass Portals in every opening
- Populate Spherical Reflection Capture in every room
Those are the essentials for making this work at its best! In the next stage, we are going to add lights and bake them into our scene.
Make sure not to overdo it with Lighting Maps. Far back hidden walls do not need to have high-quality bake. Things that you don’t see you can leave them in green color.
The same goes for Spherical Reflection Captures – Place a reflection sphere in each room and limit its influence. The limitation (sphere influence) needs to be per room, otherwise, the reflections will be too distorted and will get curvature where straight lines need to be.
Once we bake everything you’ll notice that reflections might have too bent results, in that case, we need to add another Spherical Reflection Capture in that spot.
If you want to learn more, join our UE4 INTERIOR CLASS on our Website or on UDEMY
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Part 2 will be out tomorrow!