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UNREAL ENGINE 4 DataSmith Lightmass Backing

First look at DataSmith

Easy 3DsMax to UNREAL ENGINE export

This one was just a quick test to see how 3Dsmax exports DataSmith scene. There’s still a lot of work, but I’m happy with AO and GI quality of those tests.
– I’m gonna work on that scene and bake it super nice with all the objects.

So stay tuned and make sure to follow for more stuff about LIGHTMASS baking and how to fix light leaks and artifacts.

Let me know what you guys think about this quick overview?

Share it with your friends!

Cheers
P.S.
Should we skip Lightmass and jump straight into VRay NEXT for UNREAL?
P.P.S
More details about unreal engine workshop here

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